Blender sculpting

Hello people! I’m gonna keep this really simple. I made a cake in blender that I want to use in studio. My issue is that I made a strawberry, using sculpting, and it generated over 240k tris. I looked into solutions with retopology. My question is if there are easier ways to achieve less tris other than retopology or just sticking with modeling?

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You can use the decimate modifier!

Screenshot 2024-06-21 145433


  1. Add the decimate modifier into the modifier tab.

  1. Now, select any of the 3 modes to reduce polygons! (May mess up UV’s by a bit)

For this example, I am using un-subdivide, anything else can work too.

  1. When you are satisfied, press the “[V]” drop down arrow and press “Apply”!

Enjoy! This is how I do it at least!

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Thank you! I figured this much but the best it can give me is 50k. Atleast it’s no longer 200k+ :smiling_face_with_tear: . Anyways I might just stick with modeling only for now.

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Oh yeah! By the way, you can apply and put the modifier on it again, there is no limit if you do that!

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