I’m attempting to do a cutscene, and in it I was wondering if there was any possible way to export baked blender simulations(smoke water, etc) into roblox for a realistic and cool effect. It seems more simple for something like a rigid body sim, which you could just bake as a animation, but would something like water or smoke have to be brought in as a seperate mesh each frame? Plz help
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i don’t get it, so you want to export from blender meshes that you can animate to create cool effects?
No, I want to export meshes that are already animated I just don’t know if blender simulations can be made in animations that roblox can use
i know that you can create a rig and custom animate it (blender) (water example) , but it will take alot of time if you animate it on blender and roblox (preference moon animator)
Yeah but the thing is, like simulations don’t have rigs per se they’re more like this:
I suppose that answers my own question. I’d probably have to export each frame as a seperate rigid mesh.
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