The title is pretty self explanatory, here’s a video:
Yeah I’m still pretty new to Blender when it comes to modifiers and such and I’m not to sure how would I would go about fixing this problem? I know it’s probably some pretty easy fix that I don’t know about yet but I’d appreciate some help!
This is more of a Blender forum type issue and there are plenty of those, or tutorials, that you can find online.
It might be that you have extra vertices, or you have faces pointing the wrong direction. Try going to Edit Mode > Mesh tab > Clean up > Merge Vertices. This will combine any vertices that are within (I think) .0001 of each other, but at the bottom of the window I usually change it to .003.
Another great tool I found is going to the Edit Mode > Mesh tab > Normals > Reset vectors. This takes any ‘directional’ vectors and realigns them in case they were twisted during your build sessions.
Yeah I looked up a few tutorials but personally wasn’t able to find anything much useful for my mesh.
Thanks for these 2 methods, just tried them though but it didn’t really seem to make a difference to the mesh during the error. What other methods do you think could help with this?
Did you check the Normals to see if you have faces reversed? Blender shows both sides of the face, but only one is rendered.
Go to Edit mode, select all faces (A on your keyboard) then go to the Mesh tool > Normals > Recalculate outside. This should face them all the right way.
If you want to keep track while you build then do the following:
Top right of your Blender window is a blue square tool icon with 2 overlapping circles, one is solid, the other is an outline. Click it and choose the checkbox for ‘Show Orientation’ or something like that, can’t remember the name exactly. It will show outside Faces as blue and inside Faces as red.
Done so now, but it still doesn’t seem to make the frame thicker. It looks like the mesh knows now how thick it should be but it doesn’t fully fill in the empty glitched spots.
It looks like you have faces that are separate from the main mesh in the first of the 2 pictures above. There are spots everywhere that you can see faces extruded from other faces, not expanded.
Try selecting 1 vertex from a spot that’s giving you issues and move it. If all the faces that should be joined to that vertex don’t move with the vertex then they aren’t joined properly.
You can also go to the Mesh tools > Clean up > Delete loose geometry to get rid of any excess vertices, edges or faces.
Another thing to try is to select all the faces, go to the Face menu > Tris to Quads and see what happens with the Modifier.
(The Tris to Quads didn’t make much of a difference to my mesh personally but if you were to play around with the other options in that same Face menu one of them should fix your mesh in a similar situation like mine.)