Blender Texture baking problem?

HI there. I have created a military style tactical vest in blender and am trying to bake the ambient occlusion texture on the model so I can add it to the model in Studio. However when I bake the texture and add it into Studio the texture has weird shadows on it and looks different.

The texture in Blender:

The Texture in studio:

image

Am I baking the texture incorrectly? If anyone could help me it would be greatly appreciated.

Turn on the emission a little bit for a blackish color so all the faces emit some color. That will fix unwanted texture results.

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By turning up emission do you mean changing the value of the Emission Strength up in the material tab or the Emission color.

What, you need to do is when you bake the diffuse you need to only select color nothing else.

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Emission color and then theres a black-white slider on the side of the color picker make sure its almost all the way down.

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Still hasn’t fixed the problem. For some reason when I import the texture it looks like that because blender gives it a checkerd texture. I’m not sure why, but this texture only appears on parts I’ve mirrored.

Maybe apply all modifiers, merge verts by distance, and recalculate the normals? Thats what I do when I come across a shading problem.

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Hi! Can you confirm this is your bake settings:
image

Edit:
Just took a closer look! It seems it is not. You’ll want to use diffuse with direct and indirect off, but color on. This causes your bake to include only colors and not light influence. This may solve your issue. :slight_smile:

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Edit : Didnt work. I chose those options thought it worked but now instead I just get even weirder shadows:
image

Okay, hrmm. Could you show us the bake texture? Our best bet at figuring this out is if the texture is baking incorrectly or if it’s something weird with studio.

Edit: Can you also confirm you do not have multiple faces existing on top of eachother? The original photo you provided kind of looks like you had a face, split it diagonally and made 2 triangles faces, but maybe something happened and you ended up with multiple faces existing in the same space. This could mess up your bake. If this is the case, see if you can remove any doubles, then do a new uv wrap and this time use a margin of 0.5 maybe.