HI there. I have created a military style tactical vest in blender and am trying to bake the ambient occlusion texture on the model so I can add it to the model in Studio. However when I bake the texture and add it into Studio the texture has weird shadows on it and looks different.
Still hasn’t fixed the problem. For some reason when I import the texture it looks like that because blender gives it a checkerd texture. I’m not sure why, but this texture only appears on parts I’ve mirrored.
Edit:
Just took a closer look! It seems it is not. You’ll want to use diffuse with direct and indirect off, but color on. This causes your bake to include only colors and not light influence. This may solve your issue.
Okay, hrmm. Could you show us the bake texture? Our best bet at figuring this out is if the texture is baking incorrectly or if it’s something weird with studio.
Edit: Can you also confirm you do not have multiple faces existing on top of eachother? The original photo you provided kind of looks like you had a face, split it diagonally and made 2 triangles faces, but maybe something happened and you ended up with multiple faces existing in the same space. This could mess up your bake. If this is the case, see if you can remove any doubles, then do a new uv wrap and this time use a margin of 0.5 maybe.