Blender texture not looking the same in roblox

Hello, Recently I’ve been working on terrain, and when trying to import it from blender to Roblox, the textures break and become extremely warped/stretched. Any fixes? Here’s what it looks like in blender

Vs when I import it into ROBLOX:

2 Likes

Maybe the size isn’t the same in roblox as it was in blender?

have you tried baking the texture.
NGL it looks like there no texture at all,
just bake it and import it (the baked texture image) separately might work.

It didnt work. Im aware it doesnt look like theres a texture. but there is. Thats kind of the problem.

Then there only 2 things that I can imagine

  • the transparency is set to like 80 in the roblox texture image properties
  • or the image/texture Is a low quality google image and so when it’s stretched goes super blurry and low detail. I will attach a better texture in the next reply try that

Its neither. Its something to do with the mapping/UV. Im waiting for someone with this problem to assist me in figuring out why.

Try re-exporting your mesh. I recommend double-checking that you’re using the correct texture file or the correct mesh - the imported mesh should look exactly the same as the one in Blender.

Sometimes, you might export a mesh and accidentally apply the wrong texture or forget to re-export the newest version of the mesh.