Blender textures being re-used

What you want to do is select all parts of the handle. Then in the UV editor, also select the faces that appeared when you selected the handle parts. Press g to move them. S to scale them. Just move them out of the way.

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thank you for your help! :smile:
i managed to make the door work, due to all your help!
heres an image.

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oh dear, now theres a white LINE on the left side of my door.
how do i fix it?
heres my texture AND mesh


door2.obj (5.7 KB)

I think you may have to adjust your uvs.

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Every square on the left represents a face on the model. Whatever is underneath it on the texture, will be projected onto the mesh.

Your problem is here. As you can see, this face is overlapping with the white part. And thus, you get a white line.

An easy way, but definitely not the proper way (but you’re not doing anything properly anyways), is to just scale down the faces on the UV map.

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thanks! :smiley: it worked.
now my door looks realistic!

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