I’m simply trying to import a mesh from Blender into Roblox with textures. Every time I do this, I achieve extremely inconsistent results. Even after following a tutorial and doing everything correctly, the texture did not load correctly onto the mesh.
Here is the result:
Has anyone experienced this before? If so, what are some common fixes? Thank you.
What type of file did you export the model as?
I exported it as .fbx, and baked the texture into a .png file.
Have you tried uploading the texture to roblox separately and putting it as the model texture?
Yeah, I tried that. After baking the texture a few times it finally worked, but I tried it again and it stopped working.
Have you tried exporting as a wavefront (.obj)?
After I tried that it worked, but I baked the texture again and it stopped working. I have no idea if it’s a Roblox issue or it’s something that I’m doing wrong.
It could possibly be a roblox issue, have you tried reloading studio?
Yeah, that doesn’t change anything. When you unwrap your UVs, what do you make the margin size? I set that to 0 and exported the mesh as .obj, and that seems to have consistent results.
I usually use 0.03 as recommended by this post, Introduction into UV mapping textures on Blender 2.8 & importing into Roblox Studio
I’m not 100% sure what the problem was, but it seemed to work every time when I lowered the island margins. Thanks for the responses, I’ll let you know if anything changes .
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