Blender Track Mesh Collision Issues

Hello, I am having issues importing a very simple track from blender into Roblox.

This is what the track looks like, it’s very basic with only a simple bank around the entire track.

However, when I import the track to Roblox, the collisions for the bank are really innacurate.

This occurs whether I use Default CollisionFidelity or Precise.

I’ve already attempted to triangulate the mesh, this did not fix the issues.

Use PreciseConvexDecomposition, if that doesn’t work split the model up into smaller pieces and try again