Hello, I am having issues importing a very simple track from blender into Roblox.
This is what the track looks like, it’s very basic with only a simple bank around the entire track.
However, when I import the track to Roblox, the collisions for the bank are really innacurate.
This occurs whether I use Default CollisionFidelity or Precise.
I’ve already attempted to triangulate the mesh, this did not fix the issues.