Blender Unions Simplified

Hey there! Newbie to Blender here, I’m curious how would I simplify unions in blender I’m trying to UV Map a white gradient to go upwards, I tried using textures in roblox but it failed, and didn’t look as smooth, does anyone know how to get me started on this? Since in edit mode, the verticles… well they look weird


and not smooth.

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Give up on the union and remodel it in blender, it will be so much cleaner and much more customizable than roblox unions. I’ll be happy to help with modeling the stick if you need it.

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Sure, since I have no modelling experience I normally let my friend do the building! xD but I do agree with you, unions aren’t the best so I’m taking courses to learn how to model. xD So how are we gonna do this?

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uv unwrap > project from view.

clean up wise I suggest (m) to merge and then select by distance. Roblox unions tend to have a lot of unnecessary repeated geometry

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I don’t know if you still need help but basically you’d add a plane object, the scale is really thin, then add some loop cuts, then use the proportional editing tool to add the curve.

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