The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.
You may present your thread how you choose, but you are required to answer the following questions in your thread;
What are you attempting to achieve? UV Textured headlights and taillights on my Nissan 350Z.
What is the issue? The issue is that i just cannot seem to have them work. i did it the same way i always do, but apperantly it just decided it didnt want to appear. ive wasted a good two days on the model so i really really want it to work
What solutions have you tried so far? Searched anything i can think of on google, restarted studio, re imported/exported the model around 4 times, looked through the entire devforum for a helpful article
You may then include any further details.
its supposed to look like this:
but now, instead, looks like this
I also UV mapped the vehicle badges and they arent showing up, and i changed the meshpart colors and they dont change so i know the texture is there, just not showing up
if you are exporting this as an FBX file, you’ll need to export the texture separately. If it’s OBJ, then you can just export in rendered view and it should be fine.
roblox broke UV exporting for Bulk Import meshes. Thanks to Roblox’s “amazing” rankup system, I can’t report that bug anywhere so yeah…
If you want textures to work on your OBJ model, you have to export each file separately without material groups, otherwise the UV coordinates will reset to 0,0,0