Hello guys, I’ve been trying to fix this for the past few hours and I can’t figure it out. If anyone knows of this problem, please help me out a little cause I’m really struggling to fix it.
Here’s a picture:
They look the same even in Roblox Studio, cause I tried importing it and it still has the weird shades.
And I didnt smooth them out either.
Please help!
Thanks for reading
Unless you have already done so, you’re going to have to manually work each UV Map so the texture ends up to your liking. Can you send a screenshot of your UV Editing layout?
Are they using smooth shading? If they are, then you can either select them, right click and select the “shade flat” option, or you could go to the mesh tab, click on normals and make sure the auto smooth property is set to true. Hopefully this helps! If not, then it might just be a weird uv map like @Sirian142 said.
Looking at a few of your messages this type of thing can only occur with certain things when exporting assets from Roblox to Blender Roblox and other game engines, They 1 Triangulate 3D Assets. Another thing is they split the vertices from one another. A few methods you can try to fix your shading issue are one of the following.
Enabling Manual Shading
Manual Shading can result in shading results like this If done properly,
With the 3D model selected go to “Object Data Properties” or the Green Triangle, From there in the Properties panel open the Dropdown listed as “Normals” and enable the “Auto Smooth” property. Default shading is 180 but they usually default this property at 30.
If your box is Grayed out in the “Object Data Properties” or the Green Triangle, From there open the 2nd Dropdown panel listed as “Geometry Data” and click “Clear Custom Split Normals Data”
You can then go back to the Auto Smooth property and change it
Merge close vertices together
Another common issue seems to be split edges you can merge all spit edges together by going into Edit mode pressing “M” and selecting “Merge By Distance”