I use some Mixamo animations for unequipping/equipping weapons and walking, and they work fine when the character is in only one of those states, but when the character is in both, I get jarring results. E.g. only the unequip animation will play while the player is both walking and unequipping:
If I set the weight of each animation to 0.5, I imagine I’ll just get the midpoint between the two animations for each frame, which wouldn’t behave realistically. Is there a way I can blend these animations so that the transition is appropriate?