Blizzard/Snow storm effect for huge map keeps breaking

Hey! I’m currently making a map that takes place in a snowy environment. This map however is very huge and in order for there to be a blizzard/storm effect appear for the entire map I have to add a shit ton of parts with a lot of particles. Now I’m facing this issue where the particles flicker because there’s too much particles. So I wanted to know how I could make a storm particle effect work for the entire map without having a lot of particles break or flicker.

What I would do is making a part for every Player visible only to them of the blizzard

How would I do that though? Is there a tutorial?

You’re asking the wrong person here :sweat_smile:
I think you would need a LocalScript, which will check if there’s a blizzard, if there’s a blizzard, it’ll spawn a ParticleEmitter and weld it to the HumankidRootPart , it should be only for that Player (not too sure)

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