Block Run [Alpha] - feedback mid-alpha

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To summarize my previous post, I made a parkour run game which I worked on and off for over a year. It’s a game where you dodge obstacles and perform parkour flips/vaults, use skills you can get from specific map drops by obtaining large enough scores. Since my previous post, much has changed in my game since then, which is the reason for this post. I’ve added 2 new maps, more skill drops, and even a boss that spawns in one of the maps (jungle) that chases after you. I’m asking for people to play and give feedback here to ensure that my game is going in the right direction.

I believe I’m halfway through the Alpha phase, and I plan on advertising once I have 5 maps and enough skill drops in each map.

For the ads to perform well, what do you think my priorities should be to keep players in my game longer? What do you think is missing in the game? Is the thumbnail appealing, what can be done better?

Thank you

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