Hello, I recently decided to use Blockbench to make models since they’re quite simple, as a test model i decided to import the lantern, however I have no clue why and how to properly import pixelart textures since I am having these issues:
You need to upscale your textures (around 1024x1024 is the max before it starts being compressed I think) in order to display crisper textures. Roblox hasn’t got around to adding nearest-pixel rendering for textures on meshes or decals yet.