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Latest update: Alpha 1.1.0 (03.05.2024)
new content:
- added a new npc: Willy, which arrives to Leafside occasionally on his boat to sell the player a selection of 4 items
- added a preview for the upcoming Leafside rework which you can access at the (now finished) bridge
- added 3 new crops:
-Sunflower
-Carrot
-Moonflower - added 19 new blocks:
-Blue Rug
-Cage
-Spillar
-Strange Statue
-Vase
-Copper Buddy
-The Throne
-Gold Chandelier
-Heater Lantern
-Ice Coffee Table
-Frog
-Snail
-“Employee of the Month”
-“On The Beach”
-“The Lighthouse”
-“Lily of The Valley”
-“Shine”
-“Shade”
-StarGuy Memorial
changes:
- added a hinge to show the front of a block preview
- the music is now quieter
- remodeled the Display Stand
- item regenerators now have max spawns at which they will no longer spawn items until some of the items are collected by a player
- item regenerators now spawn a few items whenever the server starts
- rewrote the way item regenerators work (should hopefully improve performance)
- nerfed turnips:
- growth time: 7 minutes → 10 minutes
- sell value: 40$ → 36$
- increased apple spawn rate: 30 seconds → 75 seconds
- crops now have an indicator for how many harvests they have left
- rewrote the way crops work
- npc’s now face a specific direction whenever they reach their schedule destination
- Red Face is now more red
- added 4 splash texts
bug fixes:
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block deletion fade blocks selection to delete blocks behind cursor
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fixed the building gui block spacing being weird if the player has a lot of blocks
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fixed studs not lining up on Door Frame/Window/Full Window blocks
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removed The Shinger
a1.0.1 (31.12.2023)
- - added a new badge: Alpha Player
- rebalanced turnip and cranberry qualities
- fixed a bug where you wouldn’t be able to water crops that have grown in versions earlier than Alpha 1.0
- fixed a bug where crops planted in versions earlier than Alpha 1.0 would occasionally float in the air
- fixed a bug where resetting in the middle of dialogue would prevent you from seeing the hotkeys ui
- fixed a bug where dropping items wouldn’t save their quality value
- even more bug fixes not listed here because they’re too insignificant
a1.0 (31.12.2023)
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new content:
- added item qualities that can be obtained randomly from picking up fruits, making them sell for more money
- added 3 tiers of watering cans
- added 2 backpack upgrades
- extended the island and added the park
- brought back christmas items to the copper shed (limited time)
new features:
- added splash texts that show up on the main menu
- increased the plot height from 50 studs to 100 studs
- added a timer to growing crops
- added a flags system that allows to save random values easily (currently used for backpacks)
- added an item values system that allows to save item data
changes:
- backpacks now display on the player
- renamed the growbed to botany pot
- moved celestia’s shop to the community garden
- crops now need to be watered in order to grow
- added pixel art icons to the turnip and cranberry seeds
- rebalanced cranberries:
- harvests: inf → 10
- growth time: 10 minutes → 12 minutes
- sell value: 8 → 10
- changed the color of orange trees and apple trees to make them more distinguishable from regular trees
- the copper construction dummies have begun construction of new projects
- updated some dialogue for celestia, edmund and ernest
- changed the font of proximity prompts
- remodeled the red face
- rewrote shelf and christmas tree code
bug fixes:
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fixed sentient walls
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fixed dialogue text scaling
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fixed misplaced parts on the map
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fixed items in the inventory being misplaced
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fixed a bug where you wouldn’t be able to destroy blocks for 1.5 seconds after clicking the ground
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removed The Shinger
pre-a.1.4 (26.01.2023)
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New content:
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Added 2 new areas: the broken bridge and the lighthouse
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Added 2 new badges: “King of The Valley” and “Dweller of The Depths”
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Added 2 new npcs: Copper Construction Dummies and Ernest (revamped)
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Changed some dialogue for Andrew
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Added new Celestia dialogue
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Replaced the winter map with the regular map
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Removed the christmas items from the copper shed
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Added a hotkey for selling all of held item
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Added 3 new blocks:
Copper Plate (suggested by NotRealUK)
4x4 Copper Wall (suggested by NotRealUK)
4x4 Wall
Balance changes:
- Buffed the lily of the valley sell price (30 → 85)
- Reworked turnips (cost: 10 → 20, sell value: 17 → 40, growth time: 7 minutes → 9 minutes)
- Nerfed cranberries (growth time: 9 minutes → 10 minutes)
Bug fixes/other changes:
- Reworked the way items work internally: this should allow for more complex items to be added in the future
- Reworked the way blocks work internally to make blocks less annoying to add
- Added support for client side modules inside of blocks (previously only had server side modules)
- Christmas lights now use client side modules
- Reworked npc movement to hopefully fix a bug with npcs getting stuck locally
- Reworked the zone script to support more shapes of zones
^ If any new bugs pop up due to these changes then let me know asap - Made many improvements to building
- Item regen cooldowns are now affected by the speed of the in game time (default is 1.25)
- Fixed holly wreath allignment on doors
- Fixed a weird bug where trying to stack blocks quickly would leave holes in between
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pre-a.1.3 (17.12.2022)
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New features:
- New winter-exclusive dialogue for almost every npc
- Completely redecorated the map to fit the winter theme
- New winter-exclusive music
- Added cranberries: a crop that regrows after you harvest it!
- Added new blocks:
Christmas Tree: a tree that you can decorate by putting items on top of it!
Christmas Lights
Holly Wreath - Reworked the tutorial: the tutorial now appears when you play for the first time instead of it being a menu button
Other changes:
- You can now put seeds on shelves!
- Recolored the title screen to fit the christmas theme
- Removed the disclaimer cause it was just annoying lol
- Increased spawn timers for most fruits slightly
- Changed some of the gui scaling so that the gui is bigger on high resolution monitors
- Made some of the sfx louder so that it doesnt mix in with the music
- Increased the item despawn timer (5 minutes → 15 minutes)
Bug fixes:
- Fixed a rotation exploit
- Fixed edmund getting stuck on stairs (hopefully)
- Fixed a bug where the block selection boxes were hard to hit
- Fixed a bug that would make you stuck in place when you reset in the middle of a conversation
- Fixed being able to get on top of the copper shed
- Fixed the inventory hotkey being visible while in a conversation
- Fixed night lighting being overly dark
- Fixed the item hold animation getting cancelled when entering a conversation
- Fixed being able to sell multiple items at once really quickly by spamming x
pre-a.1.2 (28.11.2022)
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- Added a few new blocks:
Ladder
Stud (suggested by NotRealUK)
Roofstud (suggested by NotRealUK)
Display stand (suggested by Xenixis)
Full window wall (suggested by Xenixis)
Thick pillar (suggested by Xenixis)
Small platform (suggested by Xenixis)
- Added another selling well in the apple tree ranch
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Changed the hillside sell zone model
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Slightly adjusted the growbed model
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Slightly sped up time
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Changed a bunch of building ui block positions
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Changed lanterns to cast shadows
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ATTEMPTED to fix roof models
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Few bug fixes and other changes
pre-a.1.1 (27.11.2022)
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- Added red, blue, green and yellow bloonberries! these are berries that spawn on bushes all around the starter island, try to find them all!
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Added a new block: Copper Slide Roof Strap
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Added a tutorial button in the main menu
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Added a sound effect to picking up items
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Lots of miscellaneous bug fixes
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pre-a.1.0 (26.11.2022)
- The game's demo has been released! As of right now it features:
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1 fully fletched area - the starter island
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4 NPC’s to discover
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13 blocks to place on your plot
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7 items to find
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and a bunch of other cool stuff!
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