concept of the game: Do you want to challenge your foes to a epic serious battle? Lets goo we got blockfall, the concept of blockfall is you wait until the game starts and you have to hide from the big red obvious blocks
Look iām not going to lie, the game is pretty boring, the idea of dodging falling blocks while on paper sounds fun, is executed very poorly in this game as iām assuming you just create a part object and unanchor it, you could have created more variety in the movement of the falling blocks. Also I can tell you used free models for a lot of things, the run animation used is ripped straight from the toolbox (I know because I used it once before). The GUIās are oversize and distracting, it would be one thing if this was a cash grab but calling it the ā#1 gameā is an overstatement
that being said just keep developing, take this as constructive criticism and develop a real project worthy of being the #1 game, I believe in you
Itās boring, not very optimal for mobile. The UI isnāt that great, and itās just another obby with a twist game.
Saying that itās the next #1 game is false, obbies usually donāt become even close to #1 and especially when itās boring, itās not going to be #1. Egotistical much.
You need to understand what youāre doing wrong yourself. In case of your game, itās obvious. The game is a loop where you wait for 40 seconds, then just move for 2 minutes to survive. Itās boring. You can try adding more obstacles and taking inspiration from Lab Experiment or Plates of Fate but I doubt that the idea of your game would do anything good.
again, the feedback you get wonāt always be constructive. we gave you the problems with the game, and it will be good for you to use your own brainpower to fix it, not just rely on other forum members.
The lobby time is way too long for no reason, UI needs work (Like hours of work), the blocks fall too slow. The blocks should be smaller and different shades of red, should have collision sounds and camera shake if your near a block that touches the ground.