I have a blocking script and I just want it so you dont take damage while blocking. If anyone knows how to fix this please help!

Local Script:
local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local blockingAnim = script:WaitForChild("BlockingAnim")
local CD = 1
local debounce = false
local BlockingRemote = game.ReplicatedStorage.BlockRemote.Blocking
local RemoveBlocking = game.ReplicatedStorage.BlockRemote.RemoveBlocking
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local gaurdingAnimation = hum:LoadAnimation(blockingAnim)
uis.InputBegan:Connect(function(input,Typing)
if not Typing then
if input.KeyCode == Enum.KeyCode.F and debounce == false then
if char:FindFirstChild("BlockBreak") == nil and char:FindFirstChild("Stun") == nil and char:FindFirstChild("eStun") == nil then
debounce = true
BlockingRemote:FireServer()
game.TweenService:Create(workspace.CurrentCamera,TweenInfo.new(.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{FieldOfView = 65}):Play()
hum.WalkSpeed = 7
gaurdingAnimation:Play()
wait(CD)
debounce = false
end
end
end
end)
uis.InputEnded:Connect(function(input,Typing)
if input.KeyCode == Enum.KeyCode.F then
RemoveBlocking:FireServer()
game.TweenService:Create(workspace.CurrentCamera,TweenInfo.new(.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{FieldOfView = 70}):Play()
gaurdingAnimation:Stop()
hum.WalkSpeed = 15
end
end)
RemoveBlocking.OnClientEvent:Connect(function()
RemoveBlocking:FireServer()
game.TweenService:Create(workspace.CurrentCamera,TweenInfo.new(.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{FieldOfView = 70}):Play()
gaurdingAnimation:Stop()
hum.WalkSpeed = 15
end)
Script:
local Block = game.ReplicatedStorage.BlockRemote.Blocking
local Remove = game.ReplicatedStorage.BlockRemote.RemoveBlocking
Block.OnServerEvent:Connect(function(plr)
local char = plr.Character
local BlockingValue = Instance.new("BoolValue",char)
BlockingValue.Name = "IsBlocking"
end)
Remove.OnServerEvent:Connect(function(plr)
for i,v in pairs(plr.Character:GetChildren())do
if v.Name == "IsBlocking" then
v:Destroy()
end
end
end)
Thanks!