BlockMesh makes Texture not repeat

Insert a BlockMesh into a part with a texture on it, the texture loses its repeating behavior.

4 Likes

Out of curiosity, why use BlockMesh?

Ouch, that bug is older than me - I remember experiencing it waaaaay back when bevels were still around. Can confirm.

3 Likes

Same. I totally forgot about this bug.

The bug that almost got away.

1 Like

Makes it possible to use things like offset and scale without affecting the hitbox of the object. For example, if I wanted to make a brick wall, I would normally have to make the bricks 1.9x0.9x2.1, which is really irritating to handle when it comes to moving it all around and even rotating. Alternatively, I could use a BlockMesh to achieve the same effect, but without the ugly numbers.

They definitely have their advantages.

2 Likes

We have carefully preserved this behavior over the years throughout multiple rewrites of the rendering engine. Enjoy.

8 Likes

Use a SpecialMesh and then select the MeshType to “Block” if it’s not deprecated yet. The texture’s repeat behavior works on it.

1 Like

I think that would need heavy hackish stuff with the UV coordinate system.