Insert a BlockMesh into a part with a texture on it, the texture loses its repeating behavior.
Out of curiosity, why use BlockMesh?
Ouch, that bug is older than me - I remember experiencing it waaaaay back when bevels were still around. Can confirm.
Same. I totally forgot about this bug.
The bug that almost got away.
Makes it possible to use things like offset and scale without affecting the hitbox of the object. For example, if I wanted to make a brick wall, I would normally have to make the bricks 1.9x0.9x2.1, which is really irritating to handle when it comes to moving it all around and even rotating. Alternatively, I could use a BlockMesh to achieve the same effect, but without the ugly numbers.
They definitely have their advantages.
We have carefully preserved this behavior over the years throughout multiple rewrites of the rendering engine. Enjoy.
Use a SpecialMesh and then select the MeshType to “Block” if it’s not deprecated yet. The texture’s repeat behavior works on it.
I think that would need heavy hackish stuff with the UV coordinate system.