VertexColor is a property that changes the hue of a mesh’s texture. BlockMeshes do not have a texture. They do have a VertexColor property, though.
apparently I’ve said this already.
TextureId should be moved up to DataModelMesh.
VertexColor is a property that changes the hue of a mesh’s texture. BlockMeshes do not have a texture. They do have a VertexColor property, though.
apparently I’ve said this already.
TextureId should be moved up to DataModelMesh.
This is an API change so client features/bugs would be a better place.
If TextureId is moved up to DataModelMesh, that means IMO that an example texture map for each of these mesh types should be provided on the wiki. (otherwise we have to guess through experimenting with it)