So, I currently have an issue with my build I am working on. I have a few suspicions, but I am completely unsure. In general, if I either test my game, or save, leave, then come back to work on the game some more, blocks and models will “shift” in place. Examples can be seen in the photos below.
These first few photos show windows and doorways being blocked by the large walls having moved, or reshaped in the way of the entrance.
This glitch ranges from the floors having moved up or down by less than one stud, to door frames seeming to have either shifted or have been reshaped, as well as corners of the hallway walls seeming to have extended from where they originally were.
The best theory I have to this is due to the massive size of this map. In the photo below, you can see more of the map having clipped through other parts of the map above the hangar. The best I can compare the Robloxian humanoid to in this map is smaller than the small white dots used as lighting sources to fill the hangar with light (which I moved to make screenshots before I saw the shifts again.
You can kind of see the hangar on the left side of the station as the dark part of the rectangle seen in the photo.
This is an incredibly large map, which I made because I whole heartedly enjoy large-scale builds, inside and outside of Roblox. I am aware that Roblox’s engine isn’t necessarily triple A, so creating projects such as this may include issues. However, this bug is incredibly irritating and, if it is fixable, I would like to find a solution to this issue. Any help is greatly appreciated. Thank you : )