Blood Particle on ground

Hello, so I wan’t to make something like this in the video where at the end the blood particle emit from the other particle and when they hit the ground a blood decal appears there.

Video:

Maybe someone can help me.
Thanks!

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It’s a relatively simple process, it looks like the blood follows a quadratic path, so your best friend in making these “blood arcs” would be Bézier curves. You could make the arc by calculating position points throughout the curve at a small resolution, then raycast from the previous point to the one ahead of it to check for collisions. Handling the decals and spheres & whatever on the ground is pretty simple after you get the raycast.

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Thanks this was acutally really helpfull! I was able to create something like this now:

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Hey, that actually looks really good!

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