0.2.1 Update Log (11th June 2024)
Small update to mainly fix issues related to the shop.
Changes:
- Atompick attack damage increased from 40 to 50
Bug Fixes:
- Animated icons on the pinboard shop page are not animated
- MVP Animation shop previews have the wrong camera positioning
- players can get kill credit from their own duck explosions
Update Log:
0.2.0
Our second major update brings 2 new maps, 1 new item, a handful of new cosmetics and a lot of general changes!
Additions
New Item:
- Atompick (Awesome Melee) - ???
New Maps:
- Cart Cavern
- Temporary Fourtress
New Cosmetics:
- Power level (Emote, Legendary)
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Major League Frog (Icon, Awesome)
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Divine Duck (Icon, MVP)
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Gold Ring (Icon, MVP)
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123 (Icon, Common)
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Apple (Icon, Uncommon)
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Pineapple (Icon, Uncommon)
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Pear (Icon, Uncommon)
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Orange (Icon, Uncommon)
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Bombo Knife (Icon, Rare)
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Buster (Icon, Rare)
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Evil Eye(s) (Icon, Rare)
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Joy Boy (Icon, Rare)
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Boy Genius (Icon, Rare)
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Missing (Icon, Common)
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Nostalgic (Icon, Common)
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Rage (Icon, Legendary)
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Retro (Icon, Rare)
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Rose (Icon, Uncommon)
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Shocking (Icon, Rare)
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Sobbing (Icon, Legendary)
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Take It (Icon, Legendary)
Changes
-
Awesome Rarity Item Rebalance - The chance to get an awesome rarity item is now based on the players current game ranking, the further they are behind first, the higher the chance of getting an awesome rarity item. A maximum of one awesome rarity item will be obtainable per minute.
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Rubber Duck explosion now does 100 damage instead of hit players max health
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Rubber Duck no longer leaves activated player at 1 health if exploded at max health
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New Rubber Duck explosion sound
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New buttons for shop pages
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Awesome Sauce damage multiplier increased from 1.5x to 2x
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Character accessories no longer fall off in death animation
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New screen indicator for when a player is pummelled
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Daily shop page renamed to main page
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MVP Shop page now refreshes daily
Bug Fixes
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Player will rarely not get teleported to the stage after joining a game
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General improvements to asset loading
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Rubber Duck rarely gets stuck quacking after activated player dies
0.1.4
Patch to fix issues related to 0.1.3
Bug Fixes:
- Player score would sometimes be reset after respawning
- Player gets stuck on black screen after map intro plays sometimes
- Death floor will kill players before they spawn on certain maps
- Swap Ray and Pummel Seed auto activate on mobile
- attempting to activate an item in the time between pressing the equip button and it equipping will cause the item to be stuck activating
- Super Shotgun pellets angles are in a line rather than around a radius
0.1.3
Patch to mainly fix the long respawn time bug.
Bug Fixes:
- Not skipping the map intro will cause the black screen to go away for a second
- Respawning sometimes will cause the player to be stuck on a black screen for long periods of time
- Six Shooter/Super Shotgun UI text is wrongly sized
0.1.2
This update is mainly to move our current items to the new system that greatly improves their performance on moderate to high ping! This also brings huge improvements to the mobile user experience.
Changes:
- All items involving mouse position (Grappling Hook, LightDisc, Bomb, Wheelie Bin, Spellbook, Pet Whistle, Six Shooter, Super Shotgun) have been updated to the new system improving ping and mobile UX
- New Awesome Sauce Invincibility theme by @RiverThree_47
- Awesome Sauce Invincibility time changed from 25 seconds to 24 seconds
- Gacha-Pod use indicator is now always visible
Bug Fixes:
- Awesome Sauce no longer can be charged while character is in motion
- Pummel Seed/Swap Ray wouldn’t update aimed mouse position if held down to activate
- Attempted fix to player characters sometimes getting stuck in shift lock
- Fire particle from Spellbook aren’t cleaned up after death sometimes
- Bombs disappear when thrown at bouncers
0.1.1
Small update to fix minor issues related to 0.1.0
Changes:
- Warmup emote now has sounds
- Pummel Seed planting sound has been changed
- Currency prices in the shop have been slightly altered for readability
Bug Fixes:
- Portside Plaza intro camera has been fixed
- Bomb does not explode if not thrown before exploding
- Pummel Seed UI text is wrongly sized
0.1.0
Our first content update for Blood Sweat and Pixels introduces 2 new items and 10 new cosmetics! These new items are using an altered system to our previous items which should both improve how well they work on high ping and on mobile. All previous items will gradually be updated to this new system over the next couple weeks.
Additions
New Items:
-
Swap Ray (Rare Special) - Charge up the Swap Ray to swap with other players and physics objects such as bombs!
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Pummel Seed (Common Special) - Throw down up to 3 Pummel Seeds to create traps for your opponents to fall into!
New Cosmetics: (Releasing into the shop over the next week)
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Pop The Sauce (MVP Animation, Awesome)
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Warmup (Emote, Uncommon)
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PBJT (Emote, Rare)
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:3 (Icon, Common)
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Normal (Icon, Uncommon)
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Eyeball (Icon, Rare)
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Baby Face (Sticker, Uncommon)
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Manly (Sticker, Uncommon)
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Demon Mode (Sticker, Uncommon)
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Farmer Egg (Sticker, Rare)
Changes
- ‘Revolver’ has been renamed to ‘Six Shooter’
- Newly released cosmetics now have a ‘New’ tag in the shop
- Thrown bins are now physics object and can be interacted with by certain items (eg: Swap Ray)
- Thrown bombs Physics Object hitbox size has been increased
- Thrown pets from the Pet Whistle now do 29 damage instead of 26
Bug Fixes
- Bomb particle sometimes not cleaned up
- Whistle UI meant to be red when commanding 0 pets
- Statue on ‘Temporary Sandbox Toys’ cant be interacted with by items
0.0.3
Another small update mainly to fix an issue with datastore errors causing some servers to break. We also have added a donation board to the arcade if you would like to support us! Expect content updates soon.
Additions:
- Donation board - Top donator has their currently equipped MVP animation play in the lobby across all servers!
Changes:
- Playercards no longer have a few pixels of transparency around their icons
- Super Shotgun does 7 damage per pellet instead of 9 (total max damage per shot is now 63)
- LightDisc now does 17 damage instead of 22
- Revolver now does 25 damage on body shots instead of 19
Bug Fixes:
- Datastore errors will cause the game to break
- LightDisc aiming is inaccurate
- Mute button doesn’t mute all game music
- End of a round gives unintentional amount of MVBs and Bits
- Metal Munchers will cause the grabbed player to fall through the map if the user dies while grabbing
- Metal Munchers kill the user if the grabbed player is killed while grabbing
- Wheelie Bin wont be usable after breaking
0.0.2
Thank you all for your patience as we fix any standout bugs after release! This should hopefully be the last minor bug fixing update before we focus on bigger changes and additions to the game. We hear you about the problems with high ping and we are hard at work on fixing it.
Additions:
- New Awesome Rarity Playercard icon ‘Mirage’ can be found in Gacha-Pods
Changes:
- New Mobile controls for gun items
- Re-sized top bar icons to fit alongside CoreGui
- Clicking on shop page indicators now takes you to that page
Bug Fixes:
- Respawning sometimes gets stuck on a black screen
- Loading Screen will sometimes go on forever
- Death Floor on maps don’t ignore player forcefields
- Epic Sticker has wrong image
- LightDisc/Gappling Hook/Rolling Soul/Spellbook don’t get cleaned up properly if certain conditions are met
- Revolver and Sledgehammer wont allow you to change items while activated
- Gun Recoil is affected by framerate
- MVP Shop refresh times not synced correctly
0.0.1
Quick update to fix issues related to release 0.0.0
Bug fixes:
- people own contraband cosmetics when they first join
- Portside Plaza collision bug
- attempted fix on lighting for certain devices