BLOODFEST creator Doneyes looking for a dev to take over the game

I was curious too, I found the game on top earning. It’s around number 180. I have a game around 130 and based on Top Earning being based on a weekly rolling average, it’s made 77$ in the past week. Which means BloodFest is making less than that per week. It hasn’t been updated since the 4th of June though.
So I believe the numbers are made up, especially the recent numbers. I do not doubt that an update could get it more popular though. It always helps to be invested in the concept of the project too, and not just for the money. Good luck to whoever takes the deal.

Give the players lots of opportunities to spend money and make it visible / not confusing to buy stuff

Ill do it. Me and my team @BloxyStudios.
skype me:
bloxystudios@hotmail.com

I was curious too, I found the game on top earning. It’s around number 180. I have a game around 130 and based on Top Earning being based on a weekly rolling average, it’s made 77$ in the past week. Which means BloodFest is making less than that per week. It hasn’t been updated since the 4th of June though.
So I believe the numbers are made up, especially the recent numbers. I do not doubt that an update could get it more popular though. It always helps to be invested in the concept of the project too, and not just for the money. Good luck to whoever takes the deal.[/quote]

Yeah read my post. I only get about 10k hits a week because the game hasn’t had a meaningful update in 2 months. In the 2 months that it was getting 300-600 concurrent users it was in the top 15 most earning. No, of course I dont make $500 a night with 10k hits a week. That’s why I am looking for a new dev. The game needs to be updated and have fresh content to keep the numbers growing.

Edit: Sorry that that sounds so snappy. Thanks for the support

I was curious too, I found the game on top earning. It’s around number 180. I have a game around 130 and based on Top Earning being based on a weekly rolling average, it’s made 77$ in the past week. Which means BloodFest is making less than that per week. It hasn’t been updated since the 4th of June though.
So I believe the numbers are made up, especially the recent numbers. I do not doubt that an update could get it more popular though. It always helps to be invested in the concept of the project too, and not just for the money. Good luck to whoever takes the deal.[/quote]

Yeah I’m not making 500 a night with 10k hits a week. I made 250-500 for the 2 months that the game was up kept. It hasn’t been updated in 2 1/2 months.

I’m finding this thread interesting for a few reasons. The request for someone to take over maintenance of a game is pretty neat. You want to move on to a new project without losing the benefit of the previous one. There are many devs for whom keeping an existing game going is more compelling than making a new one.

There doesn’t need to be a lot of speculation about how much revenue he made. There are logs he can export from the game and show to a potential partner. The message will be clear; keep the game fresh and we’ll both make money.

The reason we ask is because we don’t want to be jerked around and have our hopes brought up for nothing. “Oh, you get 25% of the game’s profits for not doing much!” If it makes 500 a week, that’s awesome – I’d take that deal. If it makes $10 a year, then I’d never consider it. What happens when someone says “Yeah I’ll take that deal” and then he tells them the game only nets $10 a year? They’d be extremely disappointed. That’s why we prefer to know exactly how much we’d be earning.

I’m interested in helping you maintain your game.

Contact me on Skype, nwlcreations, to talk further. I can program everything you need, as long as you can handle any build requests. I also have one more requirement, but need to know I have your attention first.

bump

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