BLOX: Grand Prix Developer Log 2 - Track Creation

Hey everyone, Cas here!

Last time I made a dev log post, we didn’t even have a title for the game. Heck, we only had a kart controller. But I can now say that our game will be called: “BLOX: Grand Prix”

In our first dev log (Which you can read here) I created the kart controller and it’s basics. So now I should probably demonstrate how I go about building courses for my game!

I gave this track the theme of a Shipyard, since that gave me room to improvise with drifting corners

To start, I make a drawing of my track from an overhead view, this way I can tell what I’m doing

This gives me a rough estimate of what I want the track to look like,

Then I needed to create some models in Blender, I created the Shipping Containers, as well as a simple, low-poly boat to fit with the cartoony art-style of the game

Then I put it together in studio, the benefit to doing it this way is I can control more of what my game feels like, and I can free hand it to spice up the designs

And as customary for a track of this size, here’s a reference image using the kart for scale

Then to test it we threw it into our race logic, and bingo! Our track works as intended!
Here’s a video demonstrating the track being driven on!

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Looks great so far! Looking forward for the finished game!

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So far so good, I dig it! My suggestions are try making the smoke come out of the vehicle pipes only when it’s moving, 'cause a lot of times I saw you practically stop the kart and the smoke was the same as if the kart was going top speed. And also try adding a bit more detail to the map, looks like its only a baseplate with shipping containers, unless that’s just a testing map. Nonetheless, good work.

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The lack of materials and detail is slightly more intentional, we felt that while we needed more than just a plank of block in the middle of water, had we added more it’d distract from the racing going on.

The art style is also intended to be low-poly, with more solid colors and flat shading. As such fun fact - All of the parts are SmoothPlastic material

As for the kart…well that’s just a good point and it’s something I can make happen with a single line of code.

Thanks for the feedback!

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