Hey everyone, Cas here!
Last time I made a dev log post, we didn’t even have a title for the game. Heck, we only had a kart controller. But I can now say that our game will be called: “BLOX: Grand Prix”
In our first dev log (Which you can read here) I created the kart controller and it’s basics. So now I should probably demonstrate how I go about building courses for my game!
I gave this track the theme of a Shipyard, since that gave me room to improvise with drifting corners
To start, I make a drawing of my track from an overhead view, this way I can tell what I’m doing
This gives me a rough estimate of what I want the track to look like,
Then I needed to create some models in Blender, I created the Shipping Containers, as well as a simple, low-poly boat to fit with the cartoony art-style of the game
Then I put it together in studio, the benefit to doing it this way is I can control more of what my game feels like, and I can free hand it to spice up the designs
And as customary for a track of this size, here’s a reference image using the kart for scale
Then to test it we threw it into our race logic, and bingo! Our track works as intended!
Here’s a video demonstrating the track being driven on!