So I’m trying to figure out the best way to go about performing cooking animations in a similar manner to the way they do it in Bloxburg. I’m just curious about how Coeptus goes about all the different welds and motor joints. Does he actually rig the little ingredient platters and animate it to execute in sync with the player’s own movements?
I made my own little cooking system awhile back, and what I did was weld the ingredients to the player, and spawning the ingredients into the world when the animation started playing. As for stuff like fridge opening or oven opening, I think Bloxburg probably just has an AnimationController in those that plays those animations in sync with the player.