BLOXikins!

Added a placeholder map and increased max players

I’m so cute

:DDD

They are absolutely amazing!

I’m the most fashionable person in ROBLOX! B) Could anyone beat me?

I believe I can, stuntman.

Finally got a picture of a portrait hat wearer:

Redid the map to be more original and less laggy. :smiley:

#Sofloann

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]

Yup, I really love Sofloann’s building style.

Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.

[quote]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]

Yes it does

game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623" game.Players.Player1:LoadCharacter()

I love these little guys! Nice job!

[quote]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]

Yes it does

game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623" game.Players.Player1:LoadCharacter()[/quote]

Not with custom characters

edit:

also minor update: girl torso is now allowed

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]

Yup, I really love Sofloann’s building style.

Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]

You could at least give unsupported heads a normal head when they spawn.

[quote] [quote=“Devious” post=152839]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]

Yes it does

game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623" game.Players.Player1:LoadCharacter()[/quote]

Not with custom characters

edit:

also minor update: girl torso is now allowed[/quote]

Try this:

if mesh.ClassName == "FileMesh" or (mesh.ClassName == "SpecialMesh" and mesh.MeshType == Enum.MeshType.FileMesh) then
   mesh.Scale = mesh.Scale * SCALE
end

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]

Yup, I really love Sofloann’s building style.

Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]

You could at least give unsupported heads a normal head when they spawn.[/quote]

The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]

Yup, I really love Sofloann’s building style.

Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]

You could at least give unsupported heads a normal head when they spawn.[/quote]

The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]

You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size

Reminds me of Sofloann’s type of maps in terms of theme/style.

Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]

Yup, I really love Sofloann’s building style.

Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]

You could at least give unsupported heads a normal head when they spawn.[/quote]

The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]

You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size[/quote]

Aren’t a bunch of other heads filemeshes as well?

That is totes adorbs.

We need a game using these characters.

If you’re too lazy to make the game… :imagine: