Added a placeholder map and increased max players
They are absolutely amazing!
I’m the most fashionable person in ROBLOX! B) Could anyone beat me?
I believe I can, stuntman.
Finally got a picture of a portrait hat wearer:
Redid the map to be more original and less laggy.
#Sofloann
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.
[quote]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]
Yes it does
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
game.Players.Player1:LoadCharacter()
I love these little guys! Nice job!
[quote]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]
Yes it does
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
game.Players.Player1:LoadCharacter()
[/quote]
Not with custom characters
edit:
also minor update: girl torso is now allowed
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.
[quote] [quote=“Devious” post=152839]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]
Yes it does
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
game.Players.Player1:LoadCharacter()
[/quote]
Not with custom characters
edit:
also minor update: girl torso is now allowed[/quote]
Try this:
if mesh.ClassName == "FileMesh" or (mesh.ClassName == "SpecialMesh" and mesh.MeshType == Enum.MeshType.FileMesh) then
mesh.Scale = mesh.Scale * SCALE
end
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]
You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]
You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size[/quote]
Aren’t a bunch of other heads filemeshes as well?
That is totes adorbs.
We need a game using these characters.
If you’re too lazy to make the game… :imagine: