I love these little guys! Nice job!
[quote]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]
Yes it does
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
game.Players.Player1:LoadCharacter()
[/quote]
Not with custom characters
edit:
also minor update: girl torso is now allowed
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.
[quote] [quote=“Devious” post=152839]
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio. [/quote]
Yes it does
game.Players.Player1.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
game.Players.Player1:LoadCharacter()
[/quote]
Not with custom characters
edit:
also minor update: girl torso is now allowed[/quote]
Try this:
if mesh.ClassName == "FileMesh" or (mesh.ClassName == "SpecialMesh" and mesh.MeshType == Enum.MeshType.FileMesh) then
mesh.Scale = mesh.Scale * SCALE
end
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]
You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size
Reminds me of Sofloann’s type of maps in terms of theme/style.
Also, can you please make 3.0 heads work? It’s a standard body-package for accounts now, and it’s free. Probably the most commonly owned and yet it’s still not supported.[/quote]
Yup, I really love Sofloann’s building style.
Still trying to figure out 3.0 heads, and it’s not helping that roblox doesn’t load character appearance in studio.[/quote]
You could at least give unsupported heads a normal head when they spawn.[/quote]
The problem isn’t inability to scale, the problem is that I can’t even tell if the mesh is a 3.0.
I’ve even had a while loop checking if their head is a 3.0 but it wasn’t doing a thing.[/quote]
You don’t need to know it’s a 3.0 head, only that it’s a filemesh. Filemeshes don’t scale automatically with part size[/quote]
Aren’t a bunch of other heads filemeshes as well?
That is totes adorbs.
We need a game using these characters.
If you’re too lazy to make the game… :imagine:
[quote]
Aren’t a bunch of other heads filemeshes as well? [/quote]
Man 3.0
Woman 3.0
iBot Head
There’s also the Headless head, but it’s invisible due to its extremely small size. Smaller than Shedletsky’s Tiny Egg of Nonexistence. (Come on, you missed your chance to name it Noneggsistence)
The rest of the head meshes all scale automatically with the head size. For the 3 file meshes, mesh.Scale = mesh.Scale * SCALE, like the Tomarty said.
[quote]
Aren’t a bunch of other heads filemeshes as well? [/quote]
Man 3.0
Woman 3.0
iBot Head
There’s also the Headless head, but it’s invisible due to its extremely small size. Smaller than Shedletsky’s Tiny Egg of Nonexistence. (Come on, you missed your chance to name it Noneggsistence)
The rest of the head meshes all scale automatically with the head size. For the 3 file meshes, mesh.Scale = mesh.Scale * SCALE, like the Tomarty said.[/quote]
I’ve used every conceivable method to check if their head isn’t supported
checking when meshes are added to the head
checking when their head mesh changes
a loop checking their head mesh
Nothing works.
current code:
[code]local function LoadCharacter(player)
player:LoadCharacter()
player.Character:Destroy()
local bloxikin = game.ServerStorage.Bloxikin:Clone()
bloxikin.Parent = game.Workspace
bloxikin.Name = player.Name
player.Character = bloxikin
bloxikin.ChildAdded:connect(function(child)
if child:IsA("Hat") then
wait(0.1)
local hat = child.Handle
local offset = bloxikin.Head.CFrame:inverse() * hat.CFrame
hat.Mesh.Scale = hat.Mesh.Scale * 2
hat.Parent = bloxikin
hat.Name = child.Name
local weld = Instance.new("Weld", hat)
weld.Part0 = bloxikin.Head
weld.Part1 = hat
weld.C0 = CFrame.new(offset.X * 2, offset.Y * 2, offset.Z * 2)
child:Destroy()
elseif child:IsA("CharacterMesh") and child.MeshId ~= 48112070 then
wait(0.1)
child:Destroy()
end
end)
bloxikin.Humanoid.Died:connect(function()
LoadCharacter(player)
end)
end[/code]
Hang gliding.
My character makes such a cute bloxikin!
More hang gliding!
Even more pictures!