I want to make it so after a certain amount of seconds the blur effect fades off. I achieved this but it’s not really smooth per say.
How would I go about making the blur tween so it looks smoother instead of setting its transparency every 0.1 seconds.
wait(10)
game.Lighting.Blur.Size = 15
wait(0.1)
game.Lighting.Blur.Size = 14
wait(0.1)
game.Lighting.Blur.Size = 13
wait(0.1)
game.Lighting.Blur.Size = 12
wait(0.1)
game.Lighting.Blur.Size = 11
wait(0.1)
game.Lighting.Blur.Size = 10
wait(0.1)
game.Lighting.Blur.Size = 9
wait(0.1)
game.Lighting.Blur.Size = 8
wait(0.1)
game.Lighting.Blur.Size = 7
wait(0.1)
game.Lighting.Blur.Size = 6
wait(0.1)
game.Lighting.Blur.Size = 5
wait(0.1)
game.Lighting.Blur.Size = 4
wait(0.1)
game.Lighting.Blur.Size = 3
wait(0.1)
game.Lighting.Blur.Size = 2
wait(0.1)
game.Lighting.Blur.Size = 1
wait(0.1)
game.Lighting.Blur.Size = 0
Yes it looks horrible but I couldn’t find any post specifically explaining this topic and I’ve tried making one with tweening but it didn’t work, if you can help let me know! thanks.