It’d be really really really nice if we could have a feature that blurs really far away. I had no idea what to call it so I just called it “blur fog” since it’s kind of like how fog is, but with blur.
This would save performance due to not having to make a good background for maps without making it look “dull”, and would also save the builder’s time since he/she would not have to spend too much time making a decent scenery background.
I’ve asked before on twitter and one said it’s not something they’re not looking to implement as of now, which is a bit of a shame, depth of field can look really cool. Blur fog is a pretty funny way to call it
Going a little off topic, i’m really upset that ROBLOX has gone totally silent on Shaders (besides saying “ehh [that feature] would use up too much data usage”) seeing that they have shown the potential for a functional depth of field. Have they said anything about DOF in particular? I think it would be really neat if DOF could save performance on unfocused chunks.