A death screen, occasionally but not always the blur stays stuck and won’t go away unless you reset 1-7 times. NO ERRORS. ABSOLUTELY NO ERRORS SHOW UP. wanna hear MORE??? THIS PHENOMENON ONLY SHOWS UP IN LIVE SERVERS AND NOT IN STUDIO. WHY?! IM SO TIRED OF LUA
local sounde = game.Players.LocalPlayer.PlayerScripts.LocalBackgroundMusic:WaitForChild("BGM")
local Player = game:GetService("Players").LocalPlayer
local Players = game:GetService("Players").PlayerAdded
moveinfo = TweenInfo.new(6,Enum.EasingStyle.Linear)
local Frame = script.Parent.Frame
local eye = script.Parent.Frame.ImageLabel
local blur = game.Lighting.Blur
Frame.BackgroundTransparency = 1
eye.Size = UDim2.new(0.524, 0,0.021, 0);
Frame.Visible = false
eye.Visible = false
eye.ImageTransparency = 1
blur.Size = 4
game.Players.LocalPlayer.PlayerScripts.LocalBackgroundMusic.BGM.Volume = sounde.OriginalVolume.Value
local TweenService = game:GetService("TweenService")
local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
Frame.Visible = true
Frame.Sound:Play()
TweenService:Create(blur,TweenInfo.new(5),{Size = 18}):Play()
TweenService:Create(sounde,TweenInfo.new(5),{Volume = 0}):Play()
TweenService:Create(Frame,TweenInfo.new(8),{BackgroundTransparency = 0.2}):Play()
TweenService:Create(eye,TweenInfo.new(2,Enum.EasingStyle.Bounce),{ImageTransparency = 0}):Play()
wait(1)
eye.Visible = true
TweenService:Create(eye,TweenInfo.new(0.5,Enum.EasingStyle.Bounce),{Size = UDim2.new(0.524,0,0.901,0)}):Play()
wait(4)
TweenService:Create(eye,TweenInfo.new(0.5,Enum.EasingStyle.Bounce),{Size = UDim2.new(0.524, 0,0.021, 0)}):Play()
wait(5)
TweenService:Create(blur,TweenInfo.new(5),{Size = 4}):Play()
blur.Size = 4
end)
Player.CharacterAdded:Connect(function()
TweenService:Create(blur,TweenInfo.new(5),{Size = 4}):Play()
blur.Size = 4
wait(5)
TweenService:Create(blur,TweenInfo.new(5),{Size = 4}):Play()
blur.Size = 4
end)