Blurry PlayerGui image quality

I was testing my game that I am working on on my phone (iphone 13) and the quality of my interface looked really blurry. When I tested the same exact same game uploaded to a different group, the quality was sharp. I rejoined multiple times to confirm this is what really happend.

What the issue seemed to be is, when you go to your settings ingame and change the text size to whatever you want and then close the settings, the images seem to be sharp. I tested this a bunch of times by rejoining and only this seemed to make the images sharp, which is really weird. Rejoining the game reset the interface to be blurry again, so you had to change the text size ingame again to make it sharp.

Waiting ingame for a multiple minutes did not make the interface sharp.

Little extra; The game is full of images and sometimes it seems that exactly 1 image is sharp and the rest is not.

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Players on my game also reported really blurry GUI. This is all very sudden similar to the avatar viewport blurring. This started getting reported 2 days ago and is a big problem for my game. We use an atlas sheet, so the entire image blurred by this.

We should have a choice whether to prioritize certain image quality like with MeshPart.RenderFidelity previously.