Boat Chassis | Outboard Addon Instructions

STEP 1: Getting to know the editable attributes

  • CounterRotating - Select this if you want your propellers to be counter-rotating.
  • PivotAngle - Maximum angle (in degrees) the motor rotates side to side
  • PivotSpeed - Speed of the motor pivot
  • PropAcceleration - How fast the propeller speeds up/slows down
  • PropSpeed - Maximum speed of propeller

These are located within the “OutboardScript” inside of the folder.

image


STEP 2: Setting up the outboard system

The first thing you will need to do is place your meshes/parts inside the “Parts” folder located within the “Outboard” part and the “Propeller” part.

image

Once you’ve done that, go into the “MODEL” tab on the top bar and select “Constraint Details” and “Draw On Top”. This will allow you to see the Attachment points. These are what your motor and propeller will be rotating around.
Below, you can see a demonstration as to where to place the parts. the outboard will rotate around the Outboard pivot point, and the propeller will rotate around the Propeller pivot point.


STEP 3: Addon folder placement
If you have not done so already, you will need to place the “OutboardAddon” folder into the “Addons” folder, as shown below.

image


STEP 4: Multi-Engine (Optional)

If you would like to add multiple motors to your boat, all you need to do is duplicate the “Outboard” folder (you may rename the folder, but everything else inside, excluding the parts inside the “Parts” folders, must remain the same. You will also need to turn on the “MultiEngine” attribute in the “main” group (please refer to the instructions on how to do this in the Boat Chassis manual). The script will detect which motors are on the port and starboard.

IMPORTANT: MAKE SURE YOU DUPLICATE THE “Outboard” FOLDER AND NOT THE “OutboardAddon” FOLDER.


Once you’ve done all of this, tune the attributes to your desired numbers and the motors should work as expected. There may be clipping issues, as this is a physics-based system, so you may have to no-collide certain parts.

5 Likes