Boatbomber VIewportHandler, Mirror

https://gyazo.com/51901d1e8ae4299c4f4e0b4c39917440

I am using boat bombers viewmodel handler to render this, yet some why when I walk right on the mirror it makes me walk the mirror’s right

local ViewPortHandler = require(script:WaitForChild("ViewportHandler"))
local SurfaceGUI = script.Parent
local ViewPortFrame = SurfaceGUI:WaitForChild("ViewportFrame")

local Cam = workspace:WaitForChild("Cam")
local Camera = Instance.new("Camera")
Camera.CFrame = Cam.CFrame
ViewPortFrame.CurrentCamera = Camera

local V_Obj = ViewPortHandler.new(ViewPortFrame)

local Player = game.Players.LocalPlayer

V_Obj:RenderHumanoid(Player.Character)

You know it’s not a mirror by default right? It’s made for a camera system. You’d have to modify the module to make the humanoids move in the opposite direction in the viewport

I have realized that, but how would I go if I want to do such thing?