BoboFighter - Performant Server Sided Anti Exploit

Some other issues with physics-related detections that me and my testers have found:

  • Getting out of a seat triggers the anti-exploit (specially if you touch a Mesh, a Union or a Wedge).
  • Colliding with other players sometimes will trigger the anti-exploit.
  • Unions can trigger the anti-exploit even if you don’t touch it (example below).
  • Moving objects can trigger the anti-exploit sometimes if they touch the player (for example a moving door made with TweenService.
  • Getting close to wedges can trigger the anti-exploit (example below).
  • Touching a non-collidable Union triggers the anti-exploit (in my case the Union was inside Water terrain).
  • Jumping in water detects that the player is vertically speeding.

Going through this would trigger the anti-exploit immediately (this is an Union):

Getting approximately inside the red area would trigger the anti-exploit (this is a Wedge):

A fully fledged anti exploit now lives around if you aren’t aware yet which fixes everything: