Some other issues with physics-related detections that me and my testers have found:
- Getting out of a seat triggers the anti-exploit (specially if you touch a Mesh, a Union or a Wedge).
- Colliding with other players sometimes will trigger the anti-exploit.
- Unions can trigger the anti-exploit even if you don’t touch it (example below).
- Moving objects can trigger the anti-exploit sometimes if they touch the player (for example a moving door made with
TweenService
. - Getting close to wedges can trigger the anti-exploit (example below).
- Touching a non-collidable Union triggers the anti-exploit (in my case the Union was inside Water terrain).
- Jumping in water detects that the player is vertically speeding.
Going through this would trigger the anti-exploit immediately (this is an Union):
Getting approximately inside the red area would trigger the anti-exploit (this is a Wedge):