Lynz_Chloe
(DEC_Lynnxz)
#1
I trying to change player TeamColor but is not working at all.
My Script:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(plrchar)
plrchar["Body Colors"].HeadColor3 = Color3.fromRGB(255, 255, 0)
plrchar["Body Colors"].LeftArmColor3 = Color3.fromRGB(255, 255, 0)
plrchar["Body Colors"].RightArmColor3 = Color3.fromRGB(255, 255, 0)
plrchar["Body Colors"].LeftLegColor3 = Color3.fromRGB(85, 170, 0)
plrchar["Body Colors"].RightLegColor3 = Color3.fromRGB(85, 170, 0)
plrchar["Body Colors"].TorsoColor3 = plr.TeamColor
end)
end)
1 Like
Lynz_Chloe
(DEC_Lynnxz)
#2
I put the Script in ServerScriptService tho!
C_Sharper
(Sharpie)
#3
CharacterAdded doesn’t guarantee all of the character’s children have loaded in. (it behaves quite oddly)
With that said, a quick WaitForChild statement should do the trick. Put this before you try accessing the BodyColors object:
plrchar:WaitForChild("Body Colors")
2 Likes
Sarchyx
(Sarchyx)
#4
As Sharpie said, you should use :WaitForChild()
to secure the script to find the Body Colors.
Now this statement won’t work, since Player.TeamColor returns a BrickColor value, so to fix this you will need to get its Color:
plrchar:WaitForChild("Body Colors").TorsoColor3 = plr.TeamColor.Color
2 Likes
Lynz_Chloe
(DEC_Lynnxz)
#5
Thanks very much! It really help me a lot!
1 Like
Lynz_Chloe
(DEC_Lynnxz)
#6
Thanks you for you too! Thanks very much!