I have a tower defense game I am making, and I have a body position that increases 1 stud every second or so, it moves based off of the body gyro’s look vector, but the look vector seems to only update once the body gyro has finished turning so when my enemy turns a corner it’s no longer centered on the path and I have tried setting the body position’s position to the point’s position but it just slows down the NPC. I want the NPC to just smoothly turn the corner smoothly. can anybody help me fix this? Sorry if this is in the wrong category btw, I’m new to the devforum.
Have you looked into Character Pathfinding | Roblox Creator Documentation? It’s probably a better way of doing what you are trying to do.
If you don’t want or need to use it then please post a script of what you are doing, since this is really a scripting issue and should be in the Scripting Support section.
I don’t have a humanoid in my npc.
Alright, thanks for the help. Will do now.