Body Mover Help

Hi there! I am in the process of making a cave obby. There is one feature I would like to include to this map before its done.

In one section of the cave, there is a huge lava pool. The only way to get across is by jumping on stones. Pretty simple. However, whenever the player lands or stands on one of these stones, I want the stones to sink a little, if that makes sense. Here is a picture of what I mean:

I assume in order to do this I’m going to need some type of Body Mover. I have never used these before, so my question is which one should I use, and how do I use it. The description on the dev hub seems a little to wordy. I assume the code will go like this:

local part = game.Workspace
part.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        --- Code for body mover
    end
end)

I did look this up on the forum and found nothing

Thats all, have a good day.

I don’t know if this is what you want, but you could use a touched event that lowers the brick’s Position.Y when it is touched. Then add a debounce so that it only lowers every certain amount of time.

1 Like

I thought of this too, however I want to know how to use body movers. Thanks though for the suggestion.