Summary
I want to apply force in the direction I’m facing, meaning even if I turn it’ll still apply force off my lookVector.
The Problem
Whenever you jump with a Body Movers(excluding Body Velocity) your velocity increases. I’ve tried
Examples
Linear Velocity
Vector Force
Any help would be of use,
Thanks 
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If I am not wrong, you can make the Force of the VectorForce relative using Attachments.
By all means, I’m using the attachments. But whenever I jump I gain velocity, possibly it could be gravity?
And you don’t gain velocity when not jumping? Do I get it correctly?
Yep, completely. (asdasdasdasdas)
I would assume that happens because of friction. Maybe try to make the character frictionless when the ability is activated?
How would I achieve making a character frictionless?
You can modify the CustomPhysicalProperties for every BasePart in the character.
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Ah it works, of course I need to tweak the properties. But that’s the solution I was looking for.
Thanks again
1 Like