Body Movers gaining Velocity on jump

Summary

I want to apply force in the direction I’m facing, meaning even if I turn it’ll still apply force off my lookVector.

The Problem

Whenever you jump with a Body Movers(excluding Body Velocity) your velocity increases. I’ve tried

Examples

Linear Velocity

Vector Force

Any help would be of use,
Thanks :smiley:

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If I am not wrong, you can make the Force of the VectorForce relative using Attachments.

By all means, I’m using the attachments. But whenever I jump I gain velocity, possibly it could be gravity?

And you don’t gain velocity when not jumping? Do I get it correctly?

Yep, completely. (asdasdasdasdas)

I would assume that happens because of friction. Maybe try to make the character frictionless when the ability is activated?

How would I achieve making a character frictionless?

You can modify the CustomPhysicalProperties for every BasePart in the character.

2 Likes

Ah it works, of course I need to tweak the properties. But that’s the solution I was looking for.

Thanks again

1 Like