I dont know if this is the right category but it is related to a script.
So I have a body velocity. For some reason when i change the velocity it wont actually move the object. But for some reason if i add a cframe or vector3 changing its position slightly it will move. This would be fine but it is SUPER buggy to the point of glitching several studs back and forth. If you need any code samples ask me.
What’s the maxforce of the bodyvelocity? Could just be you’re putting it in something that’s too heavy for it to move with the default properties.
This doesn’t sound like any issue I’ve ever had. Sounds like the part is either anchored or welded to something. Manually CFraming a part that is the Part1 of any particular Weld or Motor6D breaks those attachments.