StarterPlayer.LoadCharacterAppearance
is false. There is a BodyColors inside StarterCharcterScripts. It successfully colors the character when the character spawns, but it is not present inside of the character.
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Trying to insert a BodyColors into the character through CharacterAdded also deletes it after coloring the character. CharacterAppearanceLoaded does not ever fire, but I figured it should fire after all of the deleting is done with so I know it’s safe to continue. The only option is to add a wait() at the beginning of CharacterAdded (or using spawn).
I noticed this also and filed a bug for it. It’s assigned to @TheGamer101 so hopefully it will be fixed soon.
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The fix is in the pipeline, will be released in around 1 week.
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