local function onSpawnClick(player)
local newBall = ball:Clone()
newBall.Position = VolleyballSpawner.TestVolleyball.Position + Vector3.new(0, 10, 0)
local BodyForce = Instance.new("BodyForce")
local function newPhysics()
newBall.BodyForce.Force = newBall.Position + Vector3.new(0, newBall:GetMass() * workspace.Gravity / 1.09, 0)
end
RunService.Stepped:Connect(newPhysics)
BodyForce.Parent = newBall
newBall.Parent = workspace
end
I am trying to make a ball that has a low gravity effect to it. However, as you can see in the video clip, the ball gravitates towards a direction as well rather than only affecting the Y vector. Is this an error on my part?
Thank you for the help!