magnitude = 100
left = Vector3.new(-1, 0, 0) * magnitude β You could also use Vector3.FromNormalId(Enum.NormalId.Left)
script.Parent.BodyForce.Force = script.Parent.BodyForce.Parent.CFrame:vectorToWorldSpace(left)
It gives no error.
magnitude = 100
left = Vector3.new(-1, 0, 0) * magnitude β You could also use Vector3.FromNormalId(Enum.NormalId.Left)
script.Parent.BodyForce.Force = script.Parent.BodyForce.Parent.CFrame:vectorToWorldSpace(left)
It gives no error.
It does actually work, try multiplying it by something like
left = Vector3.new(-5, 0, 0) * magnitude
It only moves a bit when itβs as your original code
Or either change the magnitude to a higher/lower int for more force