game.Workspace.DevSnowboard:WaitForChild("MovementControl")
local UserInputService = game:GetService('UserInputService')
local MovementControl = game.Workspace.DevSnowboard.MovementControl
local BodyForceController = game.Workspace.DevSnowboard.BodyForceController
if MovementControl.Transparency == 0 then
UserInputService.InputBegan:Connect(function(input,gameProccesedEvent)
if input.KeyCode == Enum.KeyCode.W then
print"Pressed w"
game.ReplicatedStorage.Movement:FireServer()
end
end)
end
And this is the RemoteEvent script
game.Workspace.DevSnowboard.Front:WaitForChild("BodyForce")
game.Workspace.DevSnowboard:WaitForChild("BodyForceController")
game.Workspace.DevSnowboard:WaitForChild("MovementControl")
local BodyForce = game.Workspace.DevSnowboard.Front.BodyForce
--local BodyForceController = game.Workspace.DevSnowboard.BodyForceController
game.ReplicatedStorage.Movement.OnServerEvent:Connect(function()
print("Updating body force")
BodyForce.Force = BodyForce.Force*Vector3.new(10,0,0)
end)
then use bodyThrust im not sure whats different between bodyforce and thrust but i made a jetpack model and bodyforce didnt work and i use body thrust try using it and make the bodythrust.Force=Vector3.new(0,-5000,0)