You are a legend!! Thank you so much!
glad it worked dont worry to make another post!!
I most likely will have to in a few hours if I don’t figure out how to get my guy to stick to the board
haha you should make the SetNetworkOwnership
of the player character to the board or you can weld the player’s HumanoidRootPart
to the board when the player enters
Edit:another way is to make a seat in the board and play an animation while sitting in the board
How could I make my board turn left would CFrame work to turn it?
use BodyAngularVelocity
(30…-_-)
What does this mean by the way?
the thirty letter limit in post
Why does my board spin when I havent fired the Remote Event yet?
script
game.ReplicatedStorage.Left.OnServerEvent:Connect(function()
print("Updating bodyVelocity")
BodyVelocity.Velocity=Vector3.new(5,0,0)
wait(4)
BodyAngularVelocity = Vector3.new(0,90,0)
end)
so add a seat to your board and put the body velocity the body thrust and the body angular velocity inside the seat and weld all the parts of the board to the seat and everything will work right if you want the player to stand and not sit,use animation to play while sitting that looks like standing
so the thing worked or nope ???
Making the animation right now to see
hope it works,tbh the snowboard looks cool
Thanks I inspired the colors off of my YT channel