I am following a youtube tutorial to make a game but I have come across a problem where my body gyro does not work can someone help?
Code:
local ServerStorage = game:GetService("ServerStorage")
local PhysicsService = game:GetService("PhysicsService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local events = ReplicatedStorage:WaitForChild("Events")
local spawnTowerEvent = events:WaitForChild("SpawnTower")
local animateTowerEvent = events:WaitForChild("AnimateTower")
local tower = {}
function FindNearestTarget(newTower)
local maxDistance = 20
local nearestTarget = nil
for i, targat in ipairs(workspace.Mobs:GetChildren()) do
local distance = (targat.HumanoidRootPart.Position - newTower.HumanoidRootPart.Position).Magnitude
if distance < maxDistance then
nearestTarget = targat
maxDistance = distance
end
end
return nearestTarget
end
function tower.Attack(newTower)
local target = FindNearestTarget(newTower)
if target and target:FindFirstChild("Humanoid") and target.Humanoid.Health > 0 then
local targetCFrame = CFrame.lookAt(newTower.HumanoidRootPart.Position, target.HumanoidRootPart.Position)
newTower.HumanoidRootPart.BodyGyro.CFrame = targetCFrame
animateTowerEvent:FireAllClients(newTower, "Attack")
target.Humanoid:TakeDamage(25)
end
task.wait(1)
tower.Attack(newTower)
end
function tower.Spawn(player, name, cframe)
local towerExists = ReplicatedStorage.Towers:FindFirstChild(name)
if towerExists then
local newTower = towerExists:Clone()
newTower.HumanoidRootPart.CFrame = cframe
newTower.Parent = workspace.Towers
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.D = 0
bodyGyro.CFrame = newTower.HumanoidRootPart.CFrame
bodyGyro.Parent = newTower.HumanoidRootPart
for i, object in ipairs(newTower:GetDescendants()) do
if object:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(object, "Tower")
end
end
coroutine.wrap(tower.Attack)(newTower)
else
warn("Requested tower does not exist:", name)
end
end
spawnTowerEvent.OnServerEvent:Connect(tower.Spawn)
return tower