So, my body gyro, even without the CFrame just rotates to 90 degrees. I’ve tried changing the D and P but Im confused as to what is going on.
I think maybe, it works as intended but when it gets to 90 degrees, it starts rotating the other way because maybe the axis has changed? If anyone knows please help me out.
this is formatted properly i just typed it out now because i deleted it.
local part = part(mypart)
local bodyGyro = part.BodyGyro
while true do
bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(0, math.rad(45), 0)
wait(1)
end
Hey so to get back to you. Its a small rocket I’m laaunching. I’m trying to rotate the main part which everything is welded to. I origionally had it on a mesh part which is why it started rotating. Adding to an actuall part has seemed to get rid of the origional 90 degree turn. Now I just need to rotate it so a certain angle with bodygyro. I’m not familiar with bodygyro, can you help?