Hey everyone!
I am writing this post as I am simply extremely confused. If you’ve ever seen Attack on Titan before, you’d know this thing called ODM Gear which pretty much uses hooks and launches you towards where you choose to grapple, as seen below.
I’ve looked on many devforum posts, youtube videos, etc, but I can’t figure out at all how people calculate this math and make it work with roblox physics.
I’ve looked at many open sources, but they seem to come with a complicated system of ‘upforcespeed’ and ‘driftspeed’, things I don’t understand why they are being multiplied or calculated, and my goal is to learn, not copy and paste.
If someone is able to explain to me what these things are, the formulas and calculations, and how do I smoothly, incredibly smoothly, move my player and turn them based on their hook. I’ve already figured out how to find the target position and move the hook towards it, but I can’t figure out how to really smoothly move my player towards it.
Please, if you know anything about Roblox Physics, or Physics in General, Velocities, Gyros, etc, give me a hand on this. Just put me to the right direction, as I don’t know where to go from here.