local cf = Camera.CFrame;
bodyGyro.CFrame = cf
So I’m making a dbz type fly thing and i want it to face the camera but its like kinda jittery
local cf = Camera.CFrame;
bodyGyro.CFrame = cf
So I’m making a dbz type fly thing and i want it to face the camera but its like kinda jittery
Try turning off the Humanoid.PlatformStand property
You need to set the D
property of BodyGyro
and increase it to a larger number.
I tried it doesnt nothing I did 9e9
That just jitters but i want it to face me
maybe try lowering the maxForce