This is also affecting tools like drones. I’m experiencing this in two of my games. I’m wondering which change caused this issue to arise, as I couldn’t find anything related to this in the release notes of the latest update (Release Notes for 467).
This has broken the “rotate to cursor” system in my dungeon games.
Workaround:
Set your MaxTorque to Vector3.new(3.3e38,3.3e38,3.3e38).
Reasoning for anyone interested
Using a number fairly higher than 3.3e38 will set the number to infinite since roblox uses float value (32 bytes) which has a limit of 3.4e38.
Yeah this change has certainly provided some interesting results for our boats on Tradelands
Can confirm that changing the maxtorque to arbitrarily large number does fix and retain previous behaviour.
Yep, I had to ‘fix’ all of my V1 plane kit derived planes, luckily I only had 4 to edit. PTFS must have hundreds.
If anyone wants to fix their V1 kit vs. wait for a Roblox client fix do this, in the Main localscript, search for torque, change any math.huge references to 100000
Its in three different places so do them all, example:
gyro.maxTorque = Vector3.new(100000,100000,100000)--Vector3.new(math.huge,math.huge,math.huge)
Then, your V1 plane kit will work.
My game, Bunker Hill, is also affected. Thanks for the workaround, this has solved my issue!
Yeah, some things are broken. I think Roblox will fix them soon.
This happens every round in Dead Ahead with ships flailing around and making the game unplayable. I’ve also seen this bug affecting Zeppelin Wars.
https://i.gyazo.com/b3c51b31f08d77edd4084de98a78bcc5.mp4
I’ll try the workaround to see if it fixes.
This has broken the boats in TDTNTOR 2 - they also use BodyGyro. Will try the workaround fix.
This issue needs to be fixed ASAP
All the vehicles in my game are currently broken because of this update.
Seconding this, I can also confirm that changing any inf values in a BodyGyro’s maxtorque to a extremely large number like “10e20” will fix issue.
I was wondering why parts of my game were suddenly acting strange. I can confirm this.
Apparently this issue doesn’t affect the Microsoft Store version of Roblox.
I really hope this will be fixed, it totally breaks my planes.
Can confirm this impacted my game but can be resolved by changing math.huge to a large number. Disappointing this happened as new users temporarily experienced an unplayable game just after they’d bought access.
This has also impacted Mad City, bikes are broken
We all can confirm
Can confirm. Last night I was playing at 3am (Pacific time) and this issue wasn’t happening, but this morning I played at 11am and this issue was occurring. It has broken flying in Feather Family.
I found that changing the MaxTorque to 100,000 instead of math.huge fixes the issue, as stated in the original post.
May an engineer who sees this please confirm/deny it? Since ROBLOX uses 64 bit, does that mean math.huge (aka inf) is 1.7e308 and is causing an overflow of physics running at 32 bit (limit of 3.4e38)?
yup, BodyGyros are definitely broken, i only first noticed this while attempting to play Tower of Wicked Wedges in JToH, the moving platforms wobbled uncontrollably, and found that everybody else was encountering the same issue, which is how i found this thread. Hopefully this bug gets resolved soon.
Last night saved my game, everything was solid. Come back today and ships were just rotating.
Glad this was here.
I can confirm that this happening to a game that I am working for. The Auto-flip feature that uses BodyGyro
and math.huge
is no longer working. This has to be fixed as many games will remain broken.